Doesn't run properly on a dual monitor setup
Closed this issue · 6 comments
From: Paul White phwhite@gmail.com
Hello,
I just wanted to thank you and let you know I was able to get it working on Windows 10, when only using one monitor. It seems it doesn't run properly on a dual monitor setup.
Thanks for your porting efforts.
Best Wishes,
Paul
I would like to add to this by saying that on a dual monitor system it will stretch the display area to cover both but will only render in 1/2 of each screen since it assumes the aspect ratio of just 1 monitor and not the combination of both. Not all do this, but it appears the OpenGL ones tend to do it the most.
I added multimonitor support and make a version up to 0.79. Try it.
Could you test this and report to me?
The 3 tested ok. 2 monitor works well now too.
On Wed, Mar 9, 2016 at 7:16 PM, Katayama Hirofumi MZ <
notifications@github.com> wrote:
Could you test this and report to me?
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#4 (comment)
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Wayne Porter
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