Armor no longer calculated correctly
Closed this issue · 1 comments
Isabello commented
In walker.cpp, we call get_damage_reduction but the point to target stats does not resolve and leads us to a 0 armor.
float get_damage_reduction(walker* w, float damage, walker* target)
{
if(damage <= 0)
return 0;
float result = target->stats->armor/2.0f;
if(result > damage - 1)
return damage - 1; // Always do at least 1 damage
return result;
}
Isabello commented
I submitted a fix upstream for this.