Integer scale to avoid blur?
mhtvsSFrpHdE opened this issue · 3 comments
mhtvsSFrpHdE commented
If scale factor is 2, then a integer scale can produce sharp good results.
The default scale is blur.
w-barath commented
Hmm... tried disabling OpenGL, no effect. Tried forcing OpenGL and replacing all GL_LINEAR
with GL_NEAREST
for function glTexParameteri()
in the client/gl/gl_window_backing_base.py
file and removing all the .pyc files, - it also had no effect on Intel 520 graphics. Maybe someone else has an idea.
Zom-B commented
I have the same issue, that I don't want to see it blurred when scaling is 2.