UI format suggestions
Opened this issue · 1 comments
With most people using widescreen these days, vertical space is at a premium. I think if the GUI layout could be compact it would help in that way.
- weapon-abilities and spell-abilities should have label and value side-by-side like stats
- artifacts-list could use a column-width, 10em looked pretty good for me
- armor experience could follow armor in the same row
- I think it would be helpful to have weight carried in the player-stats section for visibility
Is there technical reason for non-parity between display of armor and weapons in the inventory? Worn items have their own section, but weapons appear in the main list with "ready" note. Putting wearables in the main list with similar notation seems reasonable.
Damage status is colored for quick identification in the game history. Having the same color coding in the player status would be great.
I like the choice of font. Adds a little atmosphere but still very legible at normal text size. Would it be a worthwhile extension to allow adventures to suggest a font for the history panel? Lombardic vs fraktur vs celtic fonts all evoke different periods and settings. If it could be pulled in from a free site like is done with Mirza now...
I've been thinking about layout improvements for the status sidebar for a while. There are several possibilities, but I have to make sure they work on mobile screens, too. I'll do some tinkering and see what I can come up with. It certainly gets a bit unwieldy when you're carrying a lot of artifacts.
Coloring the damage status is a good idea. That should be pretty easy.
The font idea is interesting. I've been thinking of implementing a theme system at some point. That would allow users to choose themes like Parchment (the current theme) or classic Apple II. I hadn't thought of having per-adventure themes, but the idea has some possibilities. It might be a while before I get to it, though.