Conflicting directions
Closed this issue · 2 comments
damienhurrell commented
damienhurrell commented
kdechant commented
These are fixed.
There is actually new logic in the adventure code to insert the movement directions automatically based on the exits the player can see, including secret doors that have been found. But, I haven't converted all the adventures to it yet. So there are bound to be a few mistakes in the ones like these that were manually entered into the room name.