enhance "demo" example to handle touch events
Opened this issue · 4 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Export the demo projects to IOS/Android using Marmalade/Phonegap
2. Run demo on Device and use finger to grab and throw objects
3. Objects will not respond to touch events
What is the expected output? What do you see instead?
Would be great if one could grab and throw B2D objects
What version of the product are you using? On what operating system?
Please provide any additional information below.
The following additional handlers will allow you to run the example on IOS and
android devices
document.addEventListener('touchstart', function(event) {
isMouseDown = true;
var touch = event.touches[0];
mouseX = (touch.pageX - canvasPosition.x) / 30;
mouseY = (touch.pageY - canvasPosition.y) / 30;
//alert("Touch x:" + touch.pageX + ", y:" + touch.pageY + ',len='+event.touches.length);
}, false);
document.addEventListener('touchend', function(event) {
isMouseDown = false;
mouseX = undefined;
mouseY = undefined;
//alert('Tend' + event.touches.length);
}, false);
document.addEventListener('touchmove', function(event) {
event.preventDefault();
var touch = event.touches[0];
mouseX = (touch.pageX - canvasPosition.x) / 30;
mouseY = (touch.pageY - canvasPosition.y) / 30;
//alert("MOve - Touch x:" + touch.pageX + ", y:" + touch.pageY);
}, false);
Original issue reported on code.google.com by nan...@gmail.com
on 5 Aug 2012 at 7:03
GoogleCodeExporter commented
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GoogleCodeExporter commented
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GoogleCodeExporter commented
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GoogleCodeExporter commented
codingowl.com/readblog.php?blogid=137
Original comment by shekhars...@gmail.com
on 10 Nov 2012 at 1:25