make start grid 2x2
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keanecodes commented
- make start grid visually 2x2
- make start grid represented by array instead of int
- will just use
startX+1
orstartY+1
1. indexoutofbound problem. when the startX or Y reaches the 15 size, +1 will make it 16. app will then just crash make interactions with obstacles and start/end grid work interchangeably
there's a bug here, when the start grid moves in certain direction, it will "eat" up the obstacles
suspect this problem is because of how theSTART_BLOCK_TURN
is decidedwill fix later- MDP requirement states there's no maze