keijiro/FaceMeshBarracuda

Iris direction

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Hi Keijiro,

First of all, thank you for this amazing project! I have been experimenting with this repo, and it works so well. However, I am interested in using this to predict the direction of a player's iris ( left, right, up, down).

I try to get the data from the graphic buffer _pipeline.RawLeftEyeVertexBuffer, but i have 0.5 knowledge on compute shader
Could you please provide some guidance or example code on how to achieve this?

Thank you for your time and assistance!
paopeaw

Ok TYSM!!