kel-z/HSR-Scanner

Scanned data usage

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Not an issue, but got nowhere to ask. What are some sites/apps that you can input the scanned data into? I could find none, making the scanner kinda useless for me

I was going to ask, as well, if there are any projects in development that will make use of this. I've been thinking about writing something quick that will at least let me do a similar style of filtering that you can do in-game, but offline, but I don't have it in me to write out a whole equivalent to the Genshin optimizer.

There aren't any apps that I know of yet that makes use of exporting and importing inventory data. If there is, you can let me know and I can try to make a conversion tool for it.

That being said, I can quickly make an inventory viewer to visualize the scanned data. I'll see how far I can get with that this weekend. Feel free to make your own as well @mattjneuber

Alright, this is what I managed to implement in two days as a proof of concept: Star Rail Inventory Viewer. It's purely a read-only app right now (can't edit items). If everything scanned correctly with HSR-Scanner, you'll see the exact stats that your characters have in-game.

The app also might blow up if you're importing an old JSON that's not from the latest HSR-Scanner release, since it doesn't really have any form of error-handling right now:))

When I have spare time, I'll implement the rest of the missing features (editing, more filtering options, character traces & eidolons, etc.)

That is impressive! I love it so far, I hope you'll develop it further, looks really good so far

So, I just made something I'm calling a Relic Harmonizer... that will let you upload the JSON output. It's not as advanced as the Genshin Optimizer, but it's helped me get through all of my MoC stages.

Relic Optimizer

Just upload the file, select your character (it should show if the character has any currently-equipped relics), and click on "Harmonize Relics".

It'll generate a list of relics that are recommended based on your stat selections, and expose a little bit of the weights used to contribute to the recommendation.

It evaluates relic main stats, substats, and relic effects.

I'm sure it's buggy, and it takes 20-30 seconds or more to evaluate 1,000,000 combinations, but I should be able to improve on that in the next couple of days.