Improve Vector Depth Test Sampling. For inside Corners
kevancress opened this issue · 2 comments
kevancress commented
I could probably use some of the techniques from here: https://github.com/ssloy/tinyrenderer/wiki/Lesson-1:-Bresenham%E2%80%99s-Line-Drawing-Algorithm
and here: https://github.com/ssloy/tinyrenderer/wiki/Lesson-2:-Triangle-rasterization-and-back-face-culling
to improve my vector depth sampling. Getting the pixel with the least error distance to the vector, line and sampling it, rather than aggregating samples from all adjacent pixels should be more accurate and faster.
kevancress commented
Started in 3b78e21