kevinw/GodotVisionExample

Hello Example - drag block doesn't push the guy

Closed this issue · 2 comments

We broke the physics in the initial example when we switched the physics engine to Jolt.

Try using AnimatableBody3D instead of StaticBody3d.

I glanced at the scene--I think there's one more step. I think if all the objects involved had Collision Layer 1 and Mask 1, things would work too. Not sure how they got set otherwise!

merging this for now because it works, but let's take another look at the example to make sure its a good reference for the best way!

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