Issues
- 0
Constructor and Destructors not called
#48 opened - 0
Better Intersection Model
#47 opened - 0
Intersection calculation
#46 opened - 0
cam x , cam y coordinates wrong
#45 opened - 0
texture load type issue
#44 opened - 0
Simplify Shader creation process
#43 opened - 0
- 0
Remove backside rendering
#41 opened - 0
Object loading axis switch
#40 opened - 0
Change from vec3d to vec3f
#39 opened - 0
Use vec3f instead of vec3d for DR
#38 opened - 0
GPU pointer type change
#37 opened - 0
Texture class mem check
#36 opened - 1
Common memory copy constructor issue
#35 opened - 0
copy constructor for Texture class.
#34 opened - 0
Copy constructor for commonMemory class
#33 opened - 1
- 1
Enum for keyboard keys
#31 opened - 0
- 0
Check Texture class for memory leaks
#29 opened - 1
Texture scalling
#28 opened - 4
Failure in rendering at odd resolutions.
#27 opened - 0
Common Memory switch test.
#26 opened - 0
Common Memory Transfer
#25 opened - 0
Implement texture class
#24 opened - 0
Implement parallel draw call
#23 opened - 0
Check for proper ray casting
#22 opened - 0
Remove unnecessary cudaDeviceSyncs
#21 opened - 0
Use math3D as a sub module
#20 opened - 0
- 0
Slow wasteful windowing system
#18 opened - 0
Shader instantiation
#17 opened - 0
Add V-sync
#16 opened - 0
LOD
#15 opened - 0
Volumetric lighting
#14 opened - 0
LPV
#13 opened - 0
light maps
#12 opened - 0
implement radiosity.
#11 opened - 0
color commulation
#10 opened - 0
dynamic ray generation
#9 opened - 0
Implement assisted rayTracing
#8 opened - 0
BSP tree
#7 opened - 0
occlusion culling
#6 opened - 0
normal manipulation
#5 opened - 0
shader implementation
#4 opened - 0
Implement .ppm file functions
#3 opened - 0
Implement .obj file import functions
#2 opened - 0
add function to check window status
#1 opened