Sand looks like it's going upwards and not quite central in hourglass
kieranhj opened this issue · 3 comments
kieranhj commented
Minor point but since Dethmunk it looking at those sprites anyway...
kieranhj commented
This looks like a frame rate issue. In the attract cutscene it looks like the sand flows in one direction but in game the sand looks like it flows in the other direction.
kieranhj commented
I think this is the SPEED variable that causes a blocking wait loop in the cutscene play fn.
kieranhj commented
Fixed. Was actually in single buffered mode and drawing the effect at crazy speed without vsync. :)