Blank screen at end of cut scenes?
simondotm opened this issue · 2 comments
simondotm commented
Currently the cut scenes freeze on completion while the level is loaded.
Polish might be to blank screen at end of cut scene.
kieranhj commented
Hmm, I thought it used to do this, maybe I broke it?
kieranhj commented
Oops, no you are correct - the Apple II code for blanking the screen was commented out of the beginning of the RESTART fn in topctrl.asm. It needs to be replaced with a simple call to beeb_hide_screen fn.