texture alpha
syu776 opened this issue · 2 comments
syu776 commented
May I ask what does SpineUsedAlpha do on spine textures? Some skeletons display normally while using SpineUseAlpha instead of PreMultipliedAlpha. What's the difference between SpineUseAlpha and PreMultipliedAlpha? Thanks!
kiletw commented
SpineUseAlpha option is spine runtime PremultipliedAlpha option.
PreMultipliedAlpha option is try to fix pre-multiplied alpha error with xna load texture.
syu776 commented
I see. Thanks for answering.