kiletw/SpineViewerWPF

texture alpha

syu776 opened this issue · 2 comments

May I ask what does SpineUsedAlpha do on spine textures? Some skeletons display normally while using SpineUseAlpha instead of PreMultipliedAlpha. What's the difference between SpineUseAlpha and PreMultipliedAlpha? Thanks!

SpineUseAlpha option is spine runtime PremultipliedAlpha option.
PreMultipliedAlpha option is try to fix pre-multiplied alpha error with xna load texture.

I see. Thanks for answering.