error: command '/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang' failed with exit code 1
DaiNeen opened this issue · 2 comments
Versions
- Python: 3.10.12
- OS: Windows 10 (WSL 2)
- Buildozer: 1.5.0
Description
I created my game based on the Pygame library. I tried to run on the Windows 10 engine and it didn't work out. Then I used a virtual machine with lubuntu, there was the same error, I decided to try it on Ubuntu 24.04, but nothing worked either. I tried other demonstrative code, like Hello World, but the problem is the same. I looked at a bunch of materials on the Internet, found a video with WSL2, installed it, tried to run the code, and again the error occurred. I want to mention that I wrote my code in Python and tried to write in kivy and it didn't work.
I actually wanted to create a Pygame game and compile it into a mobile app.
buildozer.spec
Command:
buildozer android debug and buildozer android debug deploy run
Spec file:
[app]
# (str) Title of your application
title = Runner
# (str) Package name
package.name = Zhamshid
# (str) Package domain (needed for android/ios packaging)
package.domain = com.VaeLoria
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas, ttf, mp3
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv
# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3, pygame, jnius, sdl2, sdl2_image, sdl2_mixer, sld2_ttf, png, jpeg, jpg, kivy
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (list) Supported orientations
# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = landscape
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
# (list) Permissions
# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)
# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
android.api = 33
# (int) Minimum API your APK / AAB will support.
android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 25b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity
# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add
#android.add_aars =
# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =
# (list) Put these files or directories in the apk res directory.
# The option may be used in three ways, the value may contain one or zero ':'
# Some examples:
# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
# 2) A directory, here 'legal_icons' must contain resources of one kind
# android.add_resources = legal_icons:drawable
# 3) A directory, here 'legal_resources' must contain one or more directories,
# each of a resource kind: drawable, xml, etc...
# android.add_resources = legal_resources
#android.add_resources =
# (list) Gradle dependencies to add
#android.gradle_dependencies =
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = True
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (str) screenOrientation to set for the main activity.
# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False
# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True
# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =
# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]
# (bool) Skip byte compile for .py files
# android.no-byte-compile-python = False
# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab
# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk
#
# Python for android (p4a) specific
#
# (str) python-for-android URL to use for checkout
#p4a.url =
# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0
# (bool) Whether or not to sign the code
ios.codesign.allowed = false
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>
# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =
# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
Logs
1 error generated.
---
For help with compilation see:
https://www.pygame.org/wiki/Compilation
To contribute to pygame development see:
https://www.pygame.org/contribute.html
---
error: command '/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang' failed with exit code 1
STDERR:
Traceback (most recent call last):
File "/usr/lib/python3.10/runpy.py", line 196, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/usr/lib/python3.10/runpy.py", line 86, in _run_code
exec(code, run_globals)
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 1256, in <module>
main()
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/entrypoints.py", line 18, in main
ToolchainCL()
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 685, in __init__
getattr(self, command)(args)
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 104, in wrapper_func
build_dist_from_args(ctx, dist, args)
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 163, in build_dist_from_args
build_recipes(build_order, python_modules, ctx,
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/build.py", line 504, in build_recipes
recipe.build_arch(arch)
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/recipe.py", line 983, in build_arch
self.build_compiled_components(arch)
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/recipe.py", line 994, in build_compiled_components
shprint(hostpython, 'setup.py', self.build_cmd, '-v',
File "/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/python-for-android/pythonforandroid/logger.py", line 167, in shprint
for line in output:
File "/home/lumina/.local/lib/python3.10/site-packages/sh.py", line 915, in next
self.wait()
File "/home/lumina/.local/lib/python3.10/site-packages/sh.py", line 845, in wait
self.handle_command_exit_code(exit_code)
File "/home/lumina/.local/lib/python3.10/site-packages/sh.py", line 869, in handle_command_exit_code
raise exc
sh.ErrorReturnCode_1:
RAN: /mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build/python3 setup.py build_ext -v
STDOUT:
/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/pygame/arm64-v8a__ndk_target_21/pygame/setup.py:70: DeprecationWarning: The distutils package is deprecated and slated for removal in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
import distutils
running build_ext
building 'pygame.imageext' extension
creating build
creating build/temp.linux-x86_64-3.11
creating build/temp.linux-x86_64-3.11/src_c
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL2_image/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/imageext.c -o build/temp.linux-x86_64-3.11/src_c/imageext.o
src_c/imageext.c:118:13: warning: assigning to 'char *' from 'const char *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
ext = find_extension(name);
^ ~~~~~~~~~~~~~~~~~~~~
src_c/imageext.c:107:9: warning: variable 'lock_mutex' set but not used [-Wunused-but-set-variable]
int lock_mutex = 0;
^
2 warnings generated.
creating build/lib.linux-x86_64-3.11
creating build/lib.linux-x86_64-3.11/pygame
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/libs_collections/Zhamshid/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/android-build -lpython3.11 -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 build/temp.linux-x86_64-3.11/src_c/imageext.o -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/libs/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png/.libs -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -L/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/21 -lSDL2 -lSDL2_image -lpng16 -ljpeg -o build/lib.linux-x86_64-3.11/pygame/imageext.cpython-311-x86_64-linux-gnu.so
building 'pygame.font' extension
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL2_ttf -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/font.c -o build/temp.linux-x86_64-3.11/src_c/font.o
src_c/font.c:693:19: warning: incompatible pointer types initializing 'int **' with an expression of type 'TTF_Font *' (aka 'struct _TTF_Font *') [-Wincompatible-pointer-types]
int** face_pp = font;
^ ~~~~
src_c/font.c:78:1: warning: unused function 'utf_8_needs_UCS_4' [-Wunused-function]
utf_8_needs_UCS_4(const char *str)
^
2 warnings generated.
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/libs_collections/Zhamshid/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/android-build -lpython3.11 -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 build/temp.linux-x86_64-3.11/src_c/font.o -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/libs/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png/.libs -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -L/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/21 -lSDL2 -lSDL2_ttf -o build/lib.linux-x86_64-3.11/pygame/font.cpython-311-x86_64-linux-gnu.so
building 'pygame.mixer' extension
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL2_mixer/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/mixer.c -o build/temp.linux-x86_64-3.11/src_c/mixer.o
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/libs_collections/Zhamshid/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/android-build -lpython3.11 -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 build/temp.linux-x86_64-3.11/src_c/mixer.o -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/libs/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png/.libs -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -L/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/21 -lSDL2 -lSDL2_mixer -o build/lib.linux-x86_64-3.11/pygame/mixer.cpython-311-x86_64-linux-gnu.so
building 'pygame.mixer_music' extension
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL2_mixer/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/music.c -o build/temp.linux-x86_64-3.11/src_c/music.o
src_c/music.c:307:22: warning: assigning to 'char *' from 'const char *' discards qualifiers [-Wincompatible-pointer-types-discards-qualifiers]
namehint = dot + 1;
^ ~~~~~~~
src_c/music.c:377:5: warning: incompatible pointer types returning 'PyObject *' (aka 'struct _object *') from a function with result type 'Mix_Music *' (aka 'struct _Mix_Music *') [-Wincompatible-pointer-types]
MIXER_INIT_CHECK();
^~~~~~~~~~~~~~~~~~
src_c/mixer.h:9:16: note: expanded from macro 'MIXER_INIT_CHECK'
return RAISE(pgExc_SDLError, "mixer not initialized")
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src_c/_pygame.h:253:21: note: expanded from macro 'RAISE'
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2 warnings generated.
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/libs_collections/Zhamshid/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/android-build -lpython3.11 -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 build/temp.linux-x86_64-3.11/src_c/music.o -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/libs/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png/.libs -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -L/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/21 -lSDL2 -lSDL2_mixer -o build/lib.linux-x86_64-3.11/pygame/mixer_music.cpython-311-x86_64-linux-gnu.so
building 'pygame.scrap' extension
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/scrap.c -o build/temp.linux-x86_64-3.11/src_c/scrap.o
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/libs_collections/Zhamshid/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/android-build -lpython3.11 -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 build/temp.linux-x86_64-3.11/src_c/scrap.o -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/libs/arm64-v8a -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/png/arm64-v8a__ndk_target_21/png/.libs -L/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg -L/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/21 -lSDL2 -o build/lib.linux-x86_64-3.11/pygame/scrap.cpython-311-x86_64-linux-gnu.so
building 'pygame._sdl2.sdl2' extension
creating build/temp.linux-x86_64-3.11/src_c/_sdl2
/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -target aarch64-linux-android21 -fomit-frame-pointer -march=armv8-a -fPIC -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Include -DANDROID -I/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/Zhamshid/arm64-v8a/include/python3.1 -fPIC -D_REENTRANT -DSDL2 -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/bootstrap_builds/sdl2/jni/SDL/include -Isrc_c -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/Include -I/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build -c src_c/_sdl2/sdl2.c -o build/temp.linux-x86_64-3.11/src_c/_sdl2/sdl2.o
src_c/_sdl2/sdl2.c:211:12: fatal error: 'longintrepr.h' file not found
#include "longintrepr.h"
^~~~~~~~~~~~~~~
1 error generated.
---
For help with compilation see:
https://www.pygame.org/wiki/Compilation
To contribute to pygame development see:
https://www.pygame.org/contribute.html
---
error: command '/home/lumina/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang' failed with exit code 1
STDERR:
# Command failed: ['/usr/bin/python3', '-m', 'pythonforandroid.toolchain', 'create', '--dist_name=Zhamshid', '--bootstrap=sdl2', '--requirements=python3,pygame,jnius,sdl2,sdl2_image,sdl2_mixer,sld2_ttf,png,jpeg,jpg,kivy', '--arch=arm64-v8a', '--arch=armeabi-v7a', '--copy-libs', '--color=always', '--storage-dir=/mnt/c/Users/Lenovo/Documents/Game/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a', '--ndk-api=21', '--ignore-setup-py', '--debug']
# ENVIRONMENT:
# SHELL = '/bin/bash'
# WSL2_GUI_APPS_ENABLED = '1'
# WSL_DISTRO_NAME = 'Ubuntu'
# NAME = 'LUMINA'
# PWD = '/mnt/c/Users/Lenovo/Documents/Game'
# LOGNAME = 'lumina'
# HOME = '/home/lumina'
# LANG = 'C.UTF-8'
# WSL_INTEROP = '/run/WSL/162791_interop'
# LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.dz=01;31:*.gz=01;31:*.lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.webp=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:'
# WAYLAND_DISPLAY = 'wayland-0'
# LESSCLOSE = '/usr/bin/lesspipe %s %s'
# TERM = 'xterm-256color'
# LESSOPEN = '| /usr/bin/lesspipe %s'
# USER = 'lumina'
# DISPLAY = ':0'
# SHLVL = '1'
# XDG_RUNTIME_DIR = '/run/user/1000/'
# WSLENV = ''
# XDG_DATA_DIRS = '/usr/local/share:/usr/share:/var/lib/snapd/desktop'
# PATH = ('/home/lumina/.buildozer/android/platform/apache-ant-1.9.4/bin:/home/lumina/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/usr/lib/wsl/lib:/mnt/c/Program '
'Files/WindowsApps/CanonicalGroupLimited.Ubuntu_2204.3.49.0_x64__79rhkp1fndgsc:/mnt/c/Program '
'Files (x86)/Common Files/Oracle/Java/javapath:/mnt/c/Program Files '
'(x86)/NVIDIA '
'Corporation/PhysX/Common:/mnt/c/Windows/system32:/mnt/c/Windows:/mnt/c/Windows/System32/Wbem:/mnt/c/Windows/System32/WindowsPowerShell/v1.0/:/mnt/c/Windows/System32/OpenSSH/:/mnt/c/Program '
'Files/Git/cmd:/mnt/c/Users/Lenovo/AppData/Local/Programs/Python/Python312/Scripts/:/mnt/c/Users/Lenovo/AppData/Local/Programs/Python/Python312/:/mnt/c/Users/Lenovo/AppData/Local/Programs/Python/Launcher/:/mnt/c/Users/Lenovo/AppData/Local/Microsoft/WindowsApps:/mnt/c/Users/Lenovo/AppData/Local/Programs/Microsoft '
'VS Code/bin:/snap/bin')
# DBUS_SESSION_BUS_ADDRESS = 'unix:path=/run/user/1000/bus'
# HOSTTYPE = 'x86_64'
# PULSE_SERVER = 'unix:/mnt/wslg/PulseServer'
# _ = '/home/lumina/.local/bin/buildozer'
# OLDPWD = '/home/lumina'
# PACKAGES_PATH = '/home/lumina/.buildozer/android/packages'
# ANDROIDSDK = '/home/lumina/.buildozer/android/platform/android-sdk'
# ANDROIDNDK = '/home/lumina/.buildozer/android/platform/android-ndk-r25b'
# ANDROIDAPI = '33'
# ANDROIDMINAPI = '21'
#
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2
Hi @DaiNeen ,
I've moved the issue to kivy/python-for-android
, as this issue does not belong to kivy/buildozer
.
The pygame
recipe is a bit outdated and might not work, however, I've seen a PR for pygame-ce
here: #2971
I do not have any example to test the pygame-ce
recipe, so I can't say if it works. Please give it a try, and let us know.
Feel free to reach out our Discord channel if you need some help.
Привет @DaiNeen ,
Я перенес проблему в
kivy/python-for-android
, поскольку эта проблема не относится кkivy/buildozer
.pygame
Рецепт немного устарел и может не сработать, однако я видел PR дляpygame-ce
здесь: # 2971У меня нет примера для тестирования
pygame-ce
рецепта, поэтому я не могу сказать, работает ли он. Пожалуйста, попробуйте и дайте нам знать.Не стесняйтесь обращаться к нашему каналу Discord, если вам нужна помощь.
I don't think this is a Pygame problem, I've tried writing code in different languages and compiling to apk, but it didn't help. I wrote in Kivy, Python and Pygame