Lutris is an open source gaming platform that makes gaming on Linux easier by managing, installing and providing optimal settings for games.
Lutris does not sell games. For commercial games, you must own a copy to install the game on Lutris. The platform uses programs referred to as 'runners' to launch games, Those runners (with the exception of Steam and web browsers) are provided and managed by Lutris, so you don't need to install them with your package manager.
Scripts written by the community allow access to a library of games. Using scripts, games can be played without manual setup.
Lutris installations are fully automated through scripts, which can be written
in either JSON or YAML.
The scripting syntax is described in docs/installers.rst
, and is also
available online at lutris.net.
Optional accounts can be created at lutris.net and linked with Lutris clients. This enables your client to automatically sync fetch library from the website. It is currently not possible to sync from the client to the cloud. Via the website, it is also possible to sync your Steam library to your Lutris library.
The Lutris client only stores a token when connected with the website, and your
login credentials are never saved.
This token is stored in ~/.cache/lutris/auth-token
.
~/.config/lutris
: The client, runners, and game configuration filesThere is be no need to manually edit these files as everything should be done from the client.
lutris.conf
: Preferences for the client's UIsystem.yml
: Default game configuration, which applies to every gamerunners/*.yml
: Runner-specific configurationsgames/*.yml
: Game-specific configurations
Game-specific configurations overwrite runner-specific configurations, which in turn overwrite the system configuration.
~/.local/share/lutris
: All data necessary to manage Lutris' library and games, including:
pga.db
: An SQLite database tracking the game library, game installation status, various file locations, and some additional metadatarunners/*
: Runners downloaded from lutris.neticons/*.png
andbanners/*.jpg
: Game banners and icons
The following command line arguments are available:
-v, --version Print the version of Lutris and exit -d, --debug Show debug messages -i, --install Install a game from a yml file -e, --exec Execute a program with the lutris runtime -l, --list-games List all games in database -o, --installed Only list installed games -s, --list-steam-games List available Steam games --list-steam-folders List all known Steam library folders -j, --json Display the list of games in JSON format --reinstall Reinstall game --display=DISPLAY X display to use
Additionally, you can pass a lutris:
protocol link followed by a game
identifier on the command line such as:
lutris lutris:quake
This will install the game if it is not already installed, otherwise it will
launch the game. The game will always be installed if the --reinstall
flag is passed.
Lutris is far from complete, and some features have yet to be implemented.
Here's what to expect from future versions of Lutris:
- TOSEC database integration
- Management of personal game data (i.e. syncing games across devices using private cloud storage)
- Community features (friends list, chat, multiplayer game scheduling, etc.)
Lutris is 100% community supported, to ensure a continuous developement on the project, please consider donating to the project. Our main platform for supporting Lutris is Patreon: https://www.patreon.com/lutris but there are also other options available at https://lutris.net/donate
Want to make Lutris better? Help implement features, fix bugs, test pre-releases, or simply chat with the developers?
You can always reach us on:
- Discord: https://discordapp.com/invite/Pnt5CuY
- IRC: #lutris on the Freenode servers
- Github: https://github.com/lutris
- Twitter: https://twitter.com/LutrisGaming