kmkolasinski/AwesomeBump

Textures appear overly dark in AwesomeBump

Closed this issue · 3 comments

Is it just me, or textures appear overly dark in AwesomeBump compared to what one would see in a typical game engine? I often see myself bumping the Diffuse value to 2.0 so that the texture matches real-world scenarios more. Maybe the "fake contrast" applied to the 3D view is too intense?

Hey, it is possible that 3D view is cheating a bit. Currently, I'm quite busy but current version contains possibility to write your own fragment shader for 3D view, such that you can customize the view for your needs (engine). But for example saving and loading settings does not work yet, since we are changing GUI.

I meant that new version has something like that:
img

Hi, I'm closing this issue since the 3D setting are now available in prepared version 5.0