knyghtmare/The_Eight_of_Cembulad

Too many scenarios have overly-frontloaded difficulty

Opened this issue · 2 comments

By which I mean, by specifying just a gold amount, but no income, most scenarios basically boil down to surviving the enemies' initial assault, and then attacking once they have nothing left. It would be more interesting if the enemies had their gold reduced a little in exchange for more income, or more villages, or if their AI were taught how to save gold for later or something.

By which I mean, by specifying just a gold amount, but no income, most scenarios basically boil down to surviving the enemies' initial assault, and then attacking once they have nothing left. It would be more interesting if the enemies had their gold reduced a little in exchange for more income, or more villages, or if their AI were taught how to save gold for later or something.

I might consider adding the way leaders will join in the fight when their gold is out so that you can kill them on field instead of wasting turns to drag your troops to the castles.

By which I mean, by specifying just a gold amount, but no income, most scenarios basically boil down to surviving the enemies' initial assault, and then attacking once they have nothing left. It would be more interesting if the enemies had their gold reduced a little in exchange for more income, or more villages, or if their AI were taught how to save gold for later or something.

I might consider adding the way leaders will join in the fight when their gold is out so that you can kill them on field instead of wasting turns to drag your troops to the castles.

so something like:

[event]
    name=new turn
    [store_gold][/store_gold]
    [if]
        [variable]
            name=gold
            less_than_equal_to=0
        [/variable]
        [then]
             [modify_side]
                 side=# whichever one is the one in question
                 [ai]
                     leader_ignores_keep=yes
                 [/ai]
             [/modify_side]
        [/then]
    [/if]
[/event]

or something? (With tweaks to actually work; treat that more as pseudocode than actual WML)