Gif slows down when starts multiple times in a row
Alice2828 opened this issue · 2 comments
I have got GifImageView in xml and this is in code on init:
var gifDrawable = GifDrawable(resources, R.drawable.pig_animation) - get gifDrawable from resources
gif.setImageDrawable(gifDrawable) - set drawable to gifImageView with id "gif"
After button click:
gif.visibility = View.VISIBLE
gifDrawable.start()
val delay = gifDrawable.duration.toLong() - i get a time of gif animation to play exactly one loop and show loader during this time
postDelayed({
gifDrawable.stop()
gif.visibility = View.GONE
...
}, delay)
AFTER click, button is not enabled, so I am calling clickListener again exactly after the gif duration time. However, gif slows down and stops in time of this fixed duration, but just in the middle of gif playing. And every time it slows more and more. How can I use recycle, or somehow free resources to remove slowing down of gif?
Could you create a complete sample project which reproduces this issue? You can fork this repo and modify the sample project.
Closing due to inactivity.