inputText issues
Closed this issue · 3 comments
Report will use example as reference.
static char[][] buf=new char[3][255];
boolean[] windowOpen=new boolean[1];
private void init() {
buf[0][0]='a';
}
public void loop(){
glfw.pollEvents();
lwjglGL3.newFrame();
float w=window.getFramebufferSize().x,h=window.getFramebufferSize().y;
imgui.setNextWindowPos(new Vec2((w-350)/2,(h-350)/2), Cond.FirstUseEver, new Vec2());
imgui.setNextWindowSize(new Vec2(350,350), Cond.FirstUseEver);
if(imgui.begin("Test", windowOpen, 0)) {
imgui.text("Test");
for(int i=0;i<buf.length;i++) {
imgui.text(String.valueOf(i));
imgui.inputText("", buf[i], InputTextFlags.EnterReturnsTrue.getI());
}
imgui.end();
}
gln.GlnKt.glViewport(window.getFramebufferSize());
gln.GlnKt.glClearColor(new Vec4(.8));
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
imgui.render();
window.swapBuffers();
}
When using multiple inputTexts, clicking on one (e.g. 0) immediately copies data to the next array in buf (e.g. 1). It does not touch buf[2]. The text boxes cannot be modified, as the cursor does not stay in them long enough to grab a character. Clicking on the last box (e.g. buf[2]) selects all boxes, copies that value to them, and works to edit text, but for all boxes at one.
Side note: this still happens if buffers are not in a large array, they could be buffer[], james[], and monero[] and this still happens.
I'll look into that
It's tricker than I thought..
Did you have the chance to look into the code? Any hint where this may come from?
it's working now for whatever reason. no changes at all