This is simple fighting game created with HTML5 canvas and JavaScript. It has three game modes:
Basic
- with one active and on inactive player.Multiplayer
- with two active players on one computer.Network
- with two active players, playing over the network.
Each mode can be easily chosen by picking a gameType
when specifying the game options.
The multiplayer
mode can be tested here.
The Network
mode with Web RTC Data Channel Demo
here.
For the network game you need to install the server:
git clone git@github.com:mgechev/mk.js
cd mk.js/server
npm install
node server.js
The server will be started on port 55555
. Open your browser and go to http://localhost:55555
. Both players must enter the same game name to play together.
In this section I'll describe in short how you can configure mk.js.
arena
- object which contains different properties for the arena.arena
- type of the arena. The different arenas are listed at:mk.arenas.types
container
- parent container of the canvas which is the actual arena.
fighters
- array of two objects which are the two players.name
- player's name. It's case insensitive string without any special characters and white space.
callbacks
- callbacks which will be invoked when some events happens.attack
- callback which will be invoked on successful attackgame-end
- callback which will be invoked on game endplayer-connected
- callback which will be invoked innetwork
game when the second player is connected.
game-type
- specifies the game controller which will be used. Possible values are:network
,basic
andmultiplayer
.gameName
- used innetwork
game.isHost
- used innetwork
game, tells the game controller whether the current user have created the game.reset
- a method which reset the game. It clean some references and call the reset methods of lower level components. Calling it will lead to removal of the game canvas.
This software is distributed under the terms of the MIT license.