kraflab/dsda-doom

Provide setting for divorced freelook / vertical auto-aim

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I've been playing around with the recent commit f891737, and it feels like enabling freelook suppresses vertical auto-aim. I only see the one option in the settings menu for enabling/disabling freelook, and skimming through the commit, it looks like they're controlled by the same setting/cvar?

I like playing with freelook on, but only so I can see things that are well above or below the normal field of view (for example, the "pit" toward the end of Doom E1M2). Is it possible to divorce these two behaviors into separate settings?

No, I don't want to split these - they were split before and the PR removed the split. It simplifies things and also reflects the MAPINFO behavior, and is also one step to removing these behavior-altering "map correction" settings from the menu. For the "exploring the scene" use case, one can toggle it on and off as needed.