kromenak/gengine

win build?

Closed this issue · 4 comments

subj

Hi, I recently updated the README to explain how to build the project on Windows using Visual Studio 2019, which is free to download here: https://visualstudio.microsoft.com/downloads/

I know it's annoying to have to build from source - I'm working on figuring out the build/versioning pipeline so I can start posting releases directly on GitHub. But for the time being, your best best will be to download the source and build it locally.

Yes, maybe Appveyor can be used?

Thanks for the tip - I haven't used Appveyor before, but it looks like it'll probably be a good solution. I'll see if I can't get something up and running in the next couple weeks.

Hi, I've set up a CI pipeline using CMake and Appveyor. From time to time, as meaningful new features are added to the engine, I'll make Win/Mac builds and deploy them via GitHub. You can find those releases here: https://github.com/kromenak/gengine/releases

I also updated the README with a few instructions on running the game. Game controls are the same as the original game for the most part. One important note is that you can use F4 to force-quite the game (in-game menus are not yet implemented).