kus/cs2-modded-server

missing mapgroupsSP

chrion02 opened this issue · 12 comments

hosting on windows.
When i join the server the terminal gives me the following error

---- Host_Changelevel ---- *** Map Load: de_inferno: Map Group mg_activeGameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).

What is this mapgroupsSP

ingame the loading screen you get when joining a server instantly loads to 100% and returns me to the main menu.

kus commented

I don't think that should matter. It's just a map group. It would load a default map group.

Can you send more of the console from your game?

Can you also try on the server from terminal or RCON into it and run exec gg.cfg and see if a different game mode works.

My terminal upon creating the server

#Console initialized.
#Using breakpad minidump system 740/13794.1289.DC
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Filesystem successfully switched to safe whitelist mode
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_death' unknown.
#CGameEventManager::AddListener: event 'hltv_replay' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
No web api auth key specified - workshop downloads will be disabled.
Unable to load plugin "addons/metamod/bin/linux64/server"
maxplayers set to 64
Elapsed time: 0.00 seconds
ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_active'
NET_CloseAllSockets
---- Host_NewGame ----
Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1)
Host_NewGame on map de_dust2
Accelerator upload thread started.
Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
Accelerator upload thread terminated. (canceled = false)
L 06/12/2021 - 12:40:58: [SM] Unable to load extension "cleaner.ext": Failed to find signature. Please contact the author.
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
mp_solid_teammates - 1
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_ignore_round_win_conditions - 0
mp_teammates_are_enemies - 0
mp_death_drop_gun - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death - missing cvar specified in bspconvar_whitelist.txt
mp_weapons_allow_map_placed - 0
Executing dedicated server config file
Server waking up from hibernation
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
env.cfg executed
server.cfg executed
exec: couldn't exec gamemode_casual_server.cfg
CHostage::Precache: missing hostage models for map de_dust2. Adding the default models.
PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry
PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry
PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.omw_to_plant_a_04' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_ramp_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_back_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_platform_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_catwalk_03' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_enemy_spawn_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_doubledoors_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_front_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_overpass_03' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_palace_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_stairs_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_snipers_nest_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_connector_01' failed, no such sound script entry
PrecacheScriptSound 'professional_epic.loc_door_01' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
Logging into Steam gameserver account with logon token '7830D670xxxxxxxxxxxxxxxxxxxxxxxx'
Initialized low level socket/threading support.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
SteamDatagramServer_Init succeeded
Waited 3.6ms for SteamNetworkingSockets lock [ServiceThread]
Connection to Steam servers successful.
Public IP is 212.10.153.120.
Assigned persistent gameserver Steam ID [G:1:4331065].
Gameserver logged on to Steam, assigned identity steamid:85568392924370489
Set SteamNetworkingSockets P2P_STUN_ServerList to '155.133.248.39:3478' as per SteamNetworkingSocketsSerialized
VAC secure mode is activated.
GC Connection established for server version 1289, instance idx 1

Terminal when trying to join the server

-> Reservation cookie ee806c368fb40e85: reason [R] Connect from 169.254.25.243:27006
---- Host_Changelevel ----
*** Map Load: de_dust2: Map Group mg_activeGameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
mp_solid_teammates - 1
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_ignore_round_win_conditions - 0
mp_teammates_are_enemies - 0
mp_death_drop_gun - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death - missing cvar specified in bspconvar_whitelist.txt
mp_weapons_allow_map_placed - 0
Executing dedicated server config file
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_timescale" to "1".
[SM] Changed cvar "sv_client_min_interp_ratio" to "1".
[SM] Changed cvar "sv_client_max_interp_ratio" to "5".
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Warning: Game server already logged into steam. You need to use the sv_setsteamaccount command earlier.
env.cfg executed
server.cfg executed
exec: couldn't exec gamemode_casual_server.cfg
CHostage::Precache: missing hostage models for map de_dust2. Adding the default models.
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'

Terminal when running gg.cfg

-> Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00)
Welcome user!
[SM] Changed cvar "mapcyclefile" to "mapcycle_gg.txt".
[SM] All plugins have been unloaded.
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
[SM] The plugin list has been refreshed and reloaded.
[SM] Loaded plugin disabled\mapchooser.smx successfully.
[SM] Plugin disabled\RankMe-RankShuffle.smx failed to load: Native "RankMe_GetPoints" was not found.
[SM] Loaded plugin disabled\noblock.smx successfully.
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
[SM] Loaded plugin disabled\gungame_config.smx successfully.
[SM] Loaded plugin disabled\gungame.smx successfully.
[SM] Plugin disabled\gungame_sdkhooks.smx failed to load: unexpected error 23 in AskPluginLoad callback.
[SM] Loaded plugin disabled\gungame_afk.smx successfully.
[SM] Loaded plugin disabled\gungame_bot.smx successfully.
[SM] Loaded plugin disabled\gungame_logging.smx successfully.
[SM] Loaded plugin disabled\gungame_mapvoting.smx successfully.
[SM] Loaded plugin disabled\gungame_stats.smx successfully.
[SM] Loaded plugin disabled\gungame_tk.smx successfully.
[SM] Loaded plugin disabled\gungame_warmup_configs.smx successfully.
[SM] Loaded plugin disabled\gungame_winner_effects.smx successfully.
[SM] Loaded plugin disabled\gungame_display_winner.smx successfully.
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\standard.cfg'.
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\female.cfg'.
[SM] Loaded plugin disabled\quakesoundsv3.smx successfully.
[SM] Loaded plugin disabled\sm_ggdm.smx successfully.
Unknown command "sm_ggdm_elimination"
[SM] Loaded plugin disabled\sm_ggdm_firstspawn.smx successfully.
[SM] Loaded plugin disabled\sm_ggdm_ragdoll.smx successfully.
[SM] Loaded plugin disabled\sm_ggdm_spawnprotection.smx successfully.
[SM] Loaded plugin disabled\sm_ggdm_spawns.smx successfully.
[SM] Loaded plugin disabled\sm_ggdm_weapons.smx successfully.
gg_settings.cfg executed
[GunGame] Turning on GunGame:SM
[GunGame] Warmup round has started.
gg_settings.cfg executed
gg.cfg executed
Console: "Changing map..."
[SM] Executing "changelevel ar_shoots" in 0.05 minutes
---- Host_Changelevel ----
*** Map Load: ar_shoots: Map Group mg_activeGameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
mp_solid_teammates - 1
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_ignore_round_win_conditions - 0
mp_teammates_are_enemies - 0
mp_death_drop_gun - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death - missing cvar specified in bspconvar_whitelist.txt
mp_weapons_allow_map_placed - 0
Executing dedicated server config file
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_timescale" to "1".
[SM] Changed cvar "sv_client_min_interp_ratio" to "1".
[SM] Changed cvar "sv_client_max_interp_ratio" to "5".
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Warning: Game server already logged into steam. You need to use the sv_setsteamaccount command earlier.
env.cfg executed
server.cfg executed
exec: couldn't exec gamemode_casual_server.cfg
CHostage::Precache: missing hostage models for map ar_shoots. Adding the default models.
Commentary: Could not find commentary data file 'maps/ar_shoots_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\standard.cfg'.
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\female.cfg'.
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
[GunGame] Warmup round has started.
gg_settings.cfg executed

Terminal when i try to join the gungame server

-> Reservation cookie ee806c368fb40e85: reason [R] Connect from 169.254.25.243:27006
---- Host_Changelevel ----
*** Map Load: ar_shoots: Map Group mg_activeGameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
mp_solid_teammates - 1
mp_respawn_on_death_ct - 0
mp_respawn_on_death_t - 0
mp_ignore_round_win_conditions - 0
mp_teammates_are_enemies - 0
mp_death_drop_gun - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death - missing cvar specified in bspconvar_whitelist.txt
mp_weapons_allow_map_placed - 0
Executing dedicated server config file
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_pushscale" to "1".
[SM] Changed cvar "phys_timescale" to "1".
[SM] Changed cvar "sv_client_min_interp_ratio" to "1".
[SM] Changed cvar "sv_client_max_interp_ratio" to "5".
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Warning: Game server already logged into steam. You need to use the sv_setsteamaccount command earlier.
env.cfg executed
server.cfg executed
exec: couldn't exec gamemode_casual_server.cfg
CHostage::Precache: missing hostage models for map ar_shoots. Adding the default models.
Commentary: Could not find commentary data file 'maps/ar_shoots_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\standard.cfg'.
[SM] Quake Sounds v3: Loading sound set config 'addons\sourcemod\configs\quake\female.cfg'.
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
[GunGame] Warmup round has started.
gg_settings.cfg executed

bump

kus commented

Can you send me all of the console from your game when joining the server?

Here you go :)

CreateSession:
Settings {
options {
anytypemode 0
server official
}
game {
type classic
mode competitive
mapgroupname mg_de_inferno
}
system {
network offline
access public
}
}
Created CMatchSessionOfflineCustom:
Settings {
options {
anytypemode 0
server official
}
game {
type classic
mode competitive
mapgroupname mg_de_inferno
}
system {
network offline
access public
}
}
CMatchSessionOfflineCustom::InitializeGameSettings adjusted settings:
Settings {
options {
anytypemode 0
server official
}
game {
type classic
mode competitive
mapgroupname mg_de_inferno
state lobby
map de_inferno
search_key k13794
prime int( 1 = 0x1 )
ark int( 160 = 0xA0 )
apr int( 1 = 0x1 )
loc DK
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( 76561198014255580 = 0x11000010337D1DC )
flags u64( 0 = 0x0 )
int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
{
xuid u64( 76561198014255580 = 0x11000010337D1DC )
name hi girls
game {
clanID int( 0 = 0x0 )
ranking int( 16 = 0x10 )
ranktype int( 6 = 0x6 )
wins int( 367 = 0x16F )
level int( 15 = 0xF )
xppts int( 327680309 = 0x13880135 )
commends [f8][t7][l9]
medals [!1339]
teamcolor int( 0 = 0x0 )
prime int( 1 = 0x1 )
loc DK
}
}
}
}
}
CMatchSessionOfflineCustom::UpdateSessionSettings
Settings {
options {
anytypemode 0
server official
}
game {
type classic
mode competitive
mapgroupname mg_de_inferno
state lobby
map de_inferno
search_key k13794
prime int( 1 = 0x1 )
ark int( 160 = 0xA0 )
apr int( 1 = 0x1 )
loc DK
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( 76561198014255580 = 0x11000010337D1DC )
flags u64( 0 = 0x0 )
int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
{
xuid u64( 76561198014255580 = 0x11000010337D1DC )
name hi girls
game {
clanID int( 0 = 0x0 )
ranking int( 16 = 0x10 )
ranktype int( 6 = 0x6 )
wins int( 367 = 0x16F )
level int( 15 = 0xF )
xppts int( 327680309 = 0x13880135 )
commends [f8][t7][l9]
medals [T2][C3][W3][G2][A2][!1339][^1339][^4737][^970][^1357][^4353][^1336]
teamcolor int( 0 = 0x0 )
prime int( 1 = 0x1 )
loc DK
}
}
}
}
}
GameTypes: setting custom_bot_difficulty to 2.
Scheduled config settings write (ui_playsettings_mode_official = competitive)...
Scheduled config settings write (ui_playsettings_maps_official_competitive = mg_de_inferno)...
CMatchSessionOfflineCustom::UpdateSessionSettings
Settings {
options {
anytypemode 0
action custommatch
server official
}
game {
state lobby
map de_inferno
search_key k13794
prime int( 1 = 0x1 )
ark int( 160 = 0xA0 )
apr int( 1 = 0x1 )
loc DK
mode competitive
type classic
mapgroupname mg_de_inferno
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( 76561198014255580 = 0x11000010337D1DC )
flags u64( 0 = 0x0 )
int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
{
xuid u64( 76561198014255580 = 0x11000010337D1DC )
name hi girls
game {
clanID int( 0 = 0x0 )
ranking int( 16 = 0x10 )
ranktype int( 6 = 0x6 )
wins int( 367 = 0x16F )
level int( 15 = 0xF )
xppts int( 327680309 = 0x13880135 )
commends [f8][t7][l9]
medals [T2][C3][W3][G2][A2][!1339][^1339][^4737][^970][^1357][^4353][^1336]
teamcolor int( 0 = 0x0 )
prime int( 1 = 0x1 )
loc DK
}
}
}
}
}
Matchmaking Status State = ready
Matchmaking Status State = Auto Cancel
GameTypes: setting custom_bot_difficulty to 2.
Matchmaking Status State = updated
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
GameTypes: setting custom_bot_difficulty to 2.
Matchmaking Status State = updated
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Matchmaking Status State = Auto Cancel
Host_WriteConfiguration: Wrote cfg/config.cfg
Scheduled config settings write (ui_playsettings_mode_official = competitive)...
Scheduled config settings write (ui_playsettings_maps_official_competitive = mg_de_inferno)...
CMatchSessionOfflineCustom::UpdateSessionSettings
Settings {
options {
anytypemode 0
action custommatch
server official
}
game {
state lobby
map de_inferno
search_key k13794
prime int( 1 = 0x1 )
ark int( 160 = 0xA0 )
apr int( 1 = 0x1 )
loc DK
mode competitive
type classic
mapgroupname mg_de_inferno
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( 76561198014255580 = 0x11000010337D1DC )
flags u64( 0 = 0x0 )
int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
{
xuid u64( 76561198014255580 = 0x11000010337D1DC )
name hi girls
game {
clanID int( 0 = 0x0 )
ranking int( 16 = 0x10 )
ranktype int( 6 = 0x6 )
wins int( 367 = 0x16F )
level int( 15 = 0xF )
xppts int( 327680309 = 0x13880135 )
commends [f8][t7][l9]
medals [T2][C3][W3][G2][A2][!1339][^1339][^4737][^970][^1357][^4353][^1336]
teamcolor 0
prime int( 1 = 0x1 )
loc DK
}
}
}
}
}
GameTypes: setting custom_bot_difficulty to 2.
Matchmaking Status State = updated
Matchmaking Status State = Auto Cancel
Host_WriteConfiguration: Wrote cfg/config.cfg
Destroying CMatchSessionOfflineCustom:
Settings {
options {
anytypemode 0
action custommatch
server official
}
game {
state lobby
map de_inferno
search_key k13794
prime int( 1 = 0x1 )
ark int( 160 = 0xA0 )
apr int( 1 = 0x1 )
loc DK
mode competitive
type classic
mapgroupname mg_de_inferno
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( 76561198014255580 = 0x11000010337D1DC )
flags u64( 0 = 0x0 )
int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
{
xuid u64( 76561198014255580 = 0x11000010337D1DC )
name hi girls
game {
clanID int( 0 = 0x0 )
ranking int( 16 = 0x10 )
ranktype int( 6 = 0x6 )
wins int( 367 = 0x16F )
level int( 15 = 0xF )
xppts int( 327680309 = 0x13880135 )
commends [f8][t7][l9]
medals [T2][C3][W3][G2][A2][!1339][^1339][^4737][^970][^1357][^4353][^1336]
teamcolor 0
prime int( 1 = 0x1 )
loc DK
}
}
}
}
}
Matchmaking Status State = closed
Matchmaking Status State = Auto Cancel
Stopping All Sounds...
Stopping: Channel:96 ~+ui\panorama\submenu_select_01.wav
Stopping: Channel:99 common\null.wav
Stopping All Sounds...
**** Unable to localize '#matchdraft_phase_action_wait' on panel 'id-map-draft-phase-wait'
**** Unable to localize '#DemoPlayback_Restart' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Back' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Pause' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Slow' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Play' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Fast' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#DemoPlayback_Next' on panel descendant of 'HudDemoPlayback'
**** Unable to localize '#Panorama_CSGO_Spray_Cursor_Hint' on panel 'RosettaInfoText'
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
CCSGO_MainMenu - bWasVisible=true
CS_App_Lifetime_Gamestats: Recording ServerBrowserLAN
Connecting to public(169.254.25.243:27015) ...
1822.758: Sending connect to public address 169.254.25.243:27015 via UDP
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Stopping All Sounds...
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
CCSGO_MainMenu - bWasVisible=false
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'MMStatus'
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
CCSGO_MainMenu - bWasVisible=false

kus commented

Are you trying to make an online or LAN server?

An online one

kus commented

And you have done these steps?


Set sv_setsteamaccount to your Game Server Login Token

Open \win.ini

Set ip_internet to your public ip

Make sure you port forward on your router TCP: 27015 and UDP: 27015 & 27020 so players can connect from the internet.```

I have. If everything looks fine i might look more info the networking, but it's hard to test the i can't even join myself

kus commented

Are you running the server on your own network? I.e. potential same PC or another in your house?

If so; maybe try set it up as LAN first and join locally to test that works

If setting up LAN server:

Open \csgo\cfg\env.cfg

Set sv_lan to 1

If that works then it's a configuration issue or issue with your network.

I've ran the Windows setup on a LAN and it works fine but for online (which I currently use) I have it hosted on Google Cloud and use Linux and just turn the VM on and off when I want to use it (Friday nights with mates).

Keep me posted.

Yes i am running it on the same PC as i try to connect from. If i set sv_lan to 1 i get "Failed to connect to game server. This game server restricts clients to connect from internal local area network only. I tried both online and LAN using the same steam account, and two different ones.

kus commented

Closed due to inactivity.

If it is still an issue, ensure you have updated your server to the latest CS:GO and using the latest version of this mod and reopen.