/TileBasedRasterizingPython

A basic Doom Rasterizing concept clone that uses a text file map to create tiles in game

Primary LanguagePythonGNU General Public License v3.0GPL-3.0

Tile Based Rasterizing in Python

The basic rasterizing in python uses pygame and tile based maps. There are many clipping errors with this but it works well with turning a text file tile based map into a 3D environment. The game runs relatively fast and bullets are physical objects that have a velocity in the direction of when the player shot it.

Controls

  • Up, Down Arrows = Movement
  • Left, Right Arrows = Rotation
  • Space = Shoot