If someone is trusted in a world, they're trusted in some others.
viet opened this issue · 2 comments
viet commented
This bug is reported by 3 players so far. Not sure if valid or not, but sounds serious.
SilverCory commented
If you could find a way to recreate this it would help a lot.
SilverCory commented
Linking this to #30. There's no way a player can get trusted in another world, however that bug allows for them to enable building/greif.