[Suggestion] Improvement of switch menu
Opened this issue · 3 comments
Description
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The switch menu is based on the position of the train head, not the position of the camera. It cannot be dragged either. I need to drive frequently to control the switch, which is very inconvenient.
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We need a magnifying glass, and some compact combinations of multiple switching points may overlap.
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The switch menu displays where the train is (including interval trains, excluding TFO)
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Don't let the switching menu pause the game in professional mode, it will be more interesting.
Dragging is unfortunately a little problematic, as the map draw is somewhat slower than I'd like.
Your point about the camera is a good one.
Basically, I think it probably needs to default to the train location in internal / train based views, and camera location in track based views.
Zoom should be do-able, probably a couple of buttons would work.
Will try and have a go at these at some point over the next week.
@leezer3 : Could these be the next "step(s)" in the developing process? 😅
(I recently saw your answer, and I am happy now, because of the issue fixing. Unfortunately, I have not enough time to experiment with .Switch(T) commands so far, but maybe on tomorrow evening (Central European TimeZone) I will grab the opportunity...)
Please try the build from today.
This implements zoom (note the start position is maintained, rather than a classic center based zoom), and changes it so that it uses the external camera location in external views.
The zoom button location / coloring might want a little tweak to distingiush them visually from the close button and each-other, but I think this is working.