A godot based open source slicer
striked features are not planned in near future
-
model loading
- stl
- other formats
-
model manipulation
- rotation
- scaling
- translation
-
slicing
- break down model into layers
- creation of wall movements
- creation of infill movements
- assembly of movements based on type and priority
- per object
- per type
- per priority
- volume based fillament motor movement
- line thickness control
- multiple movement types with different layer height
-
supports
- single branch supports (similar to sls printers)
- bridge supports
- manual support placement
- automatic support placement
-
nozzle priming
- customizable nozzle priming
-
adhesion
- brim
- skirt
- raft
-
printers
- reprap / coreXY
- delta
-
polar -
belt - SLS / resin printer
- gel suspension printer
-
export gcode
-
printer settings
-
fillament settings
-
printer callibration tests
Why does this exist?
I got fed up with slicers lol