Shader bug on transparent objects
BlueOctopusDev opened this issue · 2 comments
BlueOctopusDev commented
leopeltola commented
Sorry for the late reply!
The shader simply wasn't meant for transparent objects - I'm not sure what's causing it to break. It can probably be fixed but I'm afraid I won't have time to look into it. If someone wants to fix it feel free to submit a PR.
In the meantime, I would opt to not use it as a post-processing shader. Assigning it to specific objects should make the issue manageable.
AlexandreInking commented