leopeltola/Godot-3d-pixelart-demo

Shader bug on transparent objects

BlueOctopusDev opened this issue · 2 comments

Hi, I love this shader but it seems that there's an issue when i try using it with transparent objects
I'll link a video showing the bug with a screenshot of my camera setup. Btw i'm on godot 4.0 stable release thx for the help !

demo.9mb.mp4

Capture d'écran 2023-04-11 141236

Sorry for the late reply!

The shader simply wasn't meant for transparent objects - I'm not sure what's causing it to break. It can probably be fixed but I'm afraid I won't have time to look into it. If someone wants to fix it feel free to submit a PR.

In the meantime, I would opt to not use it as a post-processing shader. Assigning it to specific objects should make the issue manageable.

I can't see the issue... Only, that there's no shadow or outline
image