Not working with Godot 3.1
Closed this issue · 2 comments
henriquelalves commented
The addon doesn't work with Godot 3.1 for some reason; the Shader doesn't throw any errors, but the decal texture is not rendered, no matter if the mesh intersects with the one you want to render it to.
leopoldek commented
This is due to an engine bug: godotengine/godot#27438. I'll leave this open until it's fixed. In the meantime, there are some workarounds listed in the issue if you're interested.
leopoldek commented
This has been fixed by godotengine/godot#27317. Should be in available in the next patch.