Issues
- 0
Structs uniforms are not registered when mangled
#75 opened by ybouane - 0
Transition to glslang?
#74 opened by matt-curtis - 0
nomangle on command line ignored
#66 opened by mcost45 - 1
option { includesOnly: true } leaves @nomangle directive in place causing syntax error
#63 opened by felixniemeyer - 2
Vertex and Fragment shader separate files
#62 opened by renatovanbeek - 1
- 5
- 1
No way to disable minification
#53 opened by YesIDont - 1
Cannot find module 'loader-utils'
#49 opened by TheLucifurry - 3
- 2
glsl keyword that should not get mangled
#40 opened by CraigglesO - 1
- 3
Support esModule option
#28 opened by hansagames - 3
- 1
- 5
Only export the source code
#6 opened by kocsis1david - 1
- 1
Variable names are not getting minified.
#7 opened by Makogan