ForUnitsOfType has some quirks that are worth documenting
Cokemonkey11 opened this issue · 1 comments
Cokemonkey11 commented
From wurst docs:
Executes the given closure for every unit of the given type. Remember that names of custom units are "custom_[typeId]"
WaterKnight commented
The name for original unit type comes from the name
column in the units/unitui.slk
. For custom units it's "custom_" + fourcc, e.g., "custom_h000", yes. The same mechanism is used in CreateUnitByName
and GetPlayerTypedUnitCount
.