Some feedbacks, and problems about disabling HUD features, and alignments
borzaka opened this issue · 1 comments
borzaka commented
Hi guys! First of all, really a great work!
I am using the free version, and I tried it out on some official Matchmaking live matches.
I have couple of feedbacks/problems:
- I have disabled the custom radar in the HUD settings, but it's still shown. I know I can hide it with CTRL+B, but it would be nice if I don't enable, it wouldn't even shown up.
- I have also disabled (and not used) the custom killfeed, but the "x planted the bomb" / "y defused the bomb" messages are still shown, and interferes with the native game killfeed. Maybe this is also a problem with the custom killfeed as well? How could I disable these custom messages?
- Can't hide only the extra boxes (left and right display boxes), because if I hide them, it also hides the utility level boxes and other stats boxes (loss bonus, team money, equipment value), but I want them.
- If you don't setup a Match, "Best of 0" will be shown under the timer. It would be nice, to hide that row, if there is no Match setup. Or a no Match would be atomically a BO1, but there are also some unnecessary design changes even with BO1, which is not needed; black bar under map, 1-1 win indicator under teamname.
- The win panel is sometimes overlapping with the native killfeed. Maybe this also a problem with the custom killfeed?
- The radar (and the custom killfeed) is misaligned with the rest of the HUD elements:
- And also dead players on the custom map doesn't look like X's, as seen in other screenshots from boltobserv. And overlapping with live players.
osztenkurden commented
- and 2) are happening because toggle menu in the Manager are not for HUD settings - they are for creating the correct config line that is needed to be executed in the CS:GO. 2) can be removed from the HUD by removing from the src/HUD/Killfeed/Killfeed.tsx lines:
GSI.on("bombPlant", player => {
this.addBombEvent(player, 'plant');
});
GSI.on("bombDefuse", player => {
this.addBombEvent(player, 'defuse');
});
- We are thinking about this, but you can do it right now if you now enough about panel.json API, for now it is not a priority.
- Fixed in the 1.6.0 release
- This will be tackled soon
- Fixed in the 1.6.0 release
- That's true - we will be redesigning radar soon