libgdx/ashley

Remove all Systems with PooledEngine

LoveKyra opened this issue · 1 comments

Hey everybody.Is possible remove all systems with PooledEngine?

I miss this possibility as well, but at this moment I don't think it's possible with a single call.
I use this:

    final ImmutableArray<EntitySystem> systems = engine.getSystems();
    while(systems.size() > 0) {
        engine.removeSystem(systems.first());
    }