`setCursorCatched()` overload for raw input
Frosty-J opened this issue · 0 comments
Frosty-J commented
In certain games, it is desirable to disable mouse acceleration (enhanced pointer precision) when catching the cursor. On desktop, this can be achieved with GLFW_RAW_MOUSE_MOTION
, and in JavaScript with unadjustedMovement
. On Android, I think you get acceleration whether you like it or not.