libgdx/libgdx

`setCursorCatched()` overload for raw input

Frosty-J opened this issue · 0 comments

In certain games, it is desirable to disable mouse acceleration (enhanced pointer precision) when catching the cursor. On desktop, this can be achieved with GLFW_RAW_MOUSE_MOTION, and in JavaScript with unadjustedMovement. On Android, I think you get acceleration whether you like it or not.