libretro/FreeIntv

Fix for your "Load Issues"

Closed this issue · 2 comments

@markwkidd

I see you've been having troublesome woes with the FreeIntv. I work with Cores for the NES Classic/SNES Classic, and I definitely wanted to get this running pronto! Myself and a very good Coding Friend, madmonkey looked into fixing things up. Madmonkey has this info, which I can fully confirm works! I am running it, and will be releasing it into my Core Set, for next release...as well as posting a video of it in action:) I will credit you and the original coder in my ReadMe:) Hope this helps! It will work on Windows, too:)

For the record, many games work quite nicely! I am liking the very decent compatibility! And, the control configuration works great for the SNES and Up Controller!

-strcat(execPath, "exec.bin");
-//printf("%s\n", execPath);
+strcat(execPath, "/exec.bin");^M
+printf("%s\n", execPath);^M

if path is /path/ it works
but if it's /path it doesn't work

in most cases
fopen/CreateFile will work, so command-line apps might not, but this doesn't use command-line interface

Thanks this is very helpful, I've incorporated your change and now I can load Astrosmash via RetroArch in Windows 7!

@markwkidd

Love the way you did the control scheme. The keypad definitely needs done for ColecoVision (BlueMSX), and Atari 5200 (Atari 800)!!!

You should definitely do a pull request to have that as an option:) Not everyone has a keyboard:)

SNES Classic - Mattel Intellivision Test:)

https://www.youtube.com/watch?v=ZRiJPmizklQ

I officially released the Core for use on NESC/SNESC on my github.

Huge thanks go to madmonkey for helping fix your coding conflict:)