Fix for your "Load Issues"
Closed this issue · 2 comments
I see you've been having troublesome woes with the FreeIntv. I work with Cores for the NES Classic/SNES Classic, and I definitely wanted to get this running pronto! Myself and a very good Coding Friend, madmonkey looked into fixing things up. Madmonkey has this info, which I can fully confirm works! I am running it, and will be releasing it into my Core Set, for next release...as well as posting a video of it in action:) I will credit you and the original coder in my ReadMe:) Hope this helps! It will work on Windows, too:)
For the record, many games work quite nicely! I am liking the very decent compatibility! And, the control configuration works great for the SNES and Up Controller!
-strcat(execPath, "exec.bin");
-//printf("%s\n", execPath);
+strcat(execPath, "/exec.bin");^M
+printf("%s\n", execPath);^M
if path is /path/ it works
but if it's /path it doesn't work
in most cases
fopen/CreateFile will work, so command-line apps might not, but this doesn't use command-line interface
Thanks this is very helpful, I've incorporated your change and now I can load Astrosmash via RetroArch in Windows 7!
Love the way you did the control scheme. The keypad definitely needs done for ColecoVision (BlueMSX), and Atari 5200 (Atari 800)!!!
You should definitely do a pull request to have that as an option:) Not everyone has a keyboard:)
SNES Classic - Mattel Intellivision Test:)
https://www.youtube.com/watch?v=ZRiJPmizklQ
I officially released the Core for use on NESC/SNESC on my github.
Huge thanks go to madmonkey for helping fix your coding conflict:)