"Preload frame data" option missing from RA interface, works if toggled in source code
z0z0z opened this issue · 2 comments
https://github.com/libretro/LRPS2/blob/main/plugins/GS/Renderers/HW/GSTextureCache.cpp
If you flip the m_preload_frame
bool to true here, it enables it and works as expected.
King's Field 4 is broken without this setting or software renderer. Pic related.
Thanks for making me aware of this.
Kind of a hack so far but better than nothing -
You need to restart content for the changes to take effect. So switch it to OFF, content close, then start game again to see it take effect. It can't be toggled on the fly.
Also, I want to start doing what mainline does and set the recommended values for these userhacks per-game inside the yaml database file, and then auto applying them so the user doesn't have to manually fiddle knobs like this.