libretro/glsl-shaders

xbr-lv3.glsl doesn't compile

FunkyFr3sh opened this issue · 3 comments

ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:240: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:247: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:248: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:249: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'

Does this one treat you any better? https://pastebin.com/KXjp7AE7

Yes, that fixed the problem. But is the shader actually working properly for you? Doesn't look right to me

looks identical between that version and the one in the repo on my end.