mGBA shaders accuracy issues
GrieverV opened this issue · 0 comments
GrieverV commented
Both GLSL and Slang versions of ags001 shaders have inaccuracies
- In the first image, notice the dark bar at the top in RetroArch which isn't present in mGBA
- In the second image, notice how the reflection is completely different than mGBA
- In the second image, notice how there's a black square in the center which fades out slightly. The bottom of the square appears to extend past the screen in RetroArch.
Slang does not suffer from #3 and the reflection is similar to RA GLSL but the strength is closer to mGBA. agb001 shader was not tested.
@Monroe88 according to git you were the original committer for these shaders so this issue may interest you.