Parallel RDP with texture/sprite filtering
Papermanzero opened this issue · 0 comments
Papermanzero commented
Parallel RDP can already upscale the resolution which makes games looks great.
However it would be good if there would be another option around texture and sprite filtering.
The n64 only filters textures with tri-point.
However some games uses textures and sprites as combination (Paper Mario for instance). Therefore two option would be good to decide:
Filtering Source: Only Textures (N64 Standard), Only Sprites, Textures and Sprites
Filtering Method: Tri Point (N64 Standard), Bilinear, Bicubic, None (Nearest Neighbor)
the first option defines the source and the second one what filter should be applied.