[Android] core crashed after load content
duskgao opened this issue · 9 comments
both nightly build & PlayStore build would crashed with the virtualjaguar core last half a month
confirmed, happens on Windows too and sadly the first broken commit is this one:
2ee290f
Rayman was working fine before that
it still works fine on Linux, including that game.
It doesn't on Android and on windows...
On Sun, Sep 27, 2015, 6:42 AM Twinaphex notifications@github.com wrote:
it still works fine on Linux, including that game.
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Reply to this email directly or view it on GitHub
#14 (comment)
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Guess we could start debugging it on Windows.
Crashes on Linux too. Nothing works.
@marc34: confirmed, also crashes using Linux Mint 17.2 x64, kernel 3.16.
I couldn't complete a git bisect, i got to this commit and couldn't even compile to test: f407105
I couldn't compile the commit posted above either (2ee290f), but I can confirm that the commit immediately prior to that (ffec5c7) compiles fine and the core doesn't crash.
Hope it helps.
the convert (reference/ to pointer) done by this commit
2ee290f
forgot few point.
here is what i used to get core working again on my linux
Thanks for correcting my mistakes, I did a bad rush job at converting that code to C. I think I forgot to respect pointers to pointers here and there.
I pushed a commit of your diff patch and gave you credit, thanks.
Would you perhaps also be willing to look at 4DO? I think I might have made some mistake there too when converting the code from C++ to C. Would be grateful if you could go through it.
i m not C expert too , so maybe other mistake possible.
i will look at 4DO.