lifelike/hexmapextension

Spiked Caltrops Possible?

Opened this issue · 5 comments

I prefer spiked, or sharp endcaps on the line segments (i.e., thick at vertices, sharpening or tapering to a point as they finish, say at 10 or 15%). Is that a possibility? or is it doable in Illustrator in post? (I was only able to achieve it clumsily, with spikes often in wrong direction.)

This is a great idea. Having them taper off looks better imo, so I can see having an option to set the end-width in %. Unfortunately from what I can tell the only way to do that would be to change all lines to paths (polygons) and then calculate the correct position of all vertices?

Perhaps as a quick solution making sure that all the lines are pointing in the correct direction would allow for a workaround by selecting everything in the layer and using the triangle-out feature in Inkscape (that, if I understand correctly, as a side-effect will change all lines to be paths?).

It might be possible to do something similar (that might look even better?) by changing all the little lines to paths and then subtract all the circles from the circles layer (possibly after slightly modifying their size?).

Hello! Any progress on this front? ( I have been off being distracted, but still very excited and hoping for a workable solution. )

I can change the direction of all the lines, as mentioned. In fact I already did and can push that change to GitHub in a moment. But a proper solution, changing all the lines to tiny polygons, that is not high on my priority list right now. I might get around to it eventually, but it is more likely to happen if someone else implements it. Should be easy to spot the place to add it (in add_hexline) and add a checkbox in the config to select if the lines should be tapered or not.