LoadUSDZ decodes images, but not used.
Closed this issue · 2 comments
syoyo commented
LoadUSDZ decodes images, but not used.
https://github.com/syoyo/tinyusdz/blob/caa6d877ff5448a3b1ca48497e0a07f374b5098c/src/tinyusdz.cc#L571
Disable decoding images(assets). Instead, setup AssetResolution/FileSystem hander to read asset from USDZ container, then load actual asset data in subsequent step.
syoyo commented
Loading assets in LoadUSDZ***
is now disabled in rendermesh-refactor
branch.
syoyo commented
Loading assets in LoadUSDZ***
is now also disabled in dev
branch.