Request to Change the Timing of SetupSDK() Call in LineSDK.
Closed this issue · 2 comments
Is it a security issue?
No, this is not a security issue.
What did you do?
I am implementing a feature to change the channelID based on the env
from an external class.
What did you expect?
I expected to be able to change the channelID after LineSDK.Awake()
is called.
What happened actually?
Currently, SetupSDK()
is called immediately after LineSDK.Awake()
, which prevents me from implementing the feature as intended. When I try to implement it like LineSDK.Instance.channelID = _lineChannelId;
from an external class, I get the following error: Exception: LINE SDK channel ID is not set.
Your environment?
I am using the latest versions of all packages, including the LINE SDK.
Sample project
Suggestion
Could you consider changing the calling of SetupSDK()
from LineSDK.Awake()
to LineSDK.Start()
?
This change would allow for the channelID to be changed after LineSDK.Awake()
is called, and prevent the error Exception: LINE SDK channel ID is not set.
from occurring.
void Awake() {
if (instance == null) {
instance = this;
} else if (instance != this) {
Destroy(gameObject);
}
DontDestroyOnLoad(gameObject);
}
void Start()
{
SetupSDK();
}
LineSDK.Instance.channelID = _lineChannelId;
line-sdk-unity/LINE_SDK_Unity/Assets/LineSDK/LineSDK.cs
Lines 40 to 48 in 667f000