linebender/bevy_vello

VelloVectorBundle Transform origin ?

tintincastro opened this issue · 2 comments

Sorry if this question is stupid (bevy beginner here), but is it possible to set the transform origin of a VelloVectorBundle to the center of the vector instead of the bottom center?

I've seen the compute_local_transform in the parser, but it doesn't seem accessible in bevy world.

Thanks in advance for your input.

This is currently not possible, but that is a use case I'd like bevy-vello to support. I'll make a patch release soon to add this feature.
Thanks for your input :)

Closing this issue because of the new feature introduced here: aec0422