/bull

A NodeJS persistent job and message queue based on Redis

Primary LanguageJavaScript

Bull Job Manager

bull

A lightweight, robust and fast job processing queue. Designed with stability and atomicity in mind. The API is inspired by Kue.

It uses redis for persistence, so the queue is not lost if the server goes down for any reason.

If you need more features than the ones provided by Bull check Kue but keep in mind this open issue.

BuildStatus

Follow manast for news and updates regarding this library.

Install:

npm install bull

Note that you need a redis version higher or equal than 2.6.12 for bull to work.

Quick Guide

var Queue = require('bull');

var videoQueue = Queue('video transcoding', 6379, '127.0.0.1');
var audioQueue = Queue('audio transcoding', 6379, '127.0.0.1');
var imageQueue = Queue('image transcoding', 6379, '127.0.0.1');

videoQueue.process(function(job, done){
  
  // job.data contains the custom data passed when the job was created
  // job.jobId contains id of this job.
  
  // transcode video asynchronously and report progress
  job.progress(42);
  
  // call done when finished
  done();
  
  // or give a error if error
  done(Error('error transcoding'));
  
  // If the job throws an unhandled exception it is also handled correctly
  throw (Error('some unexpected error'));
});

audioQueue.process(function(job, done){
  // transcode audio asynchronously and report progress
  job.progress(42);
  
  // call done when finished
  done();
  
  // or give a error if error
  done(Error('error transcoding'));
  
  // If the job throws an unhandled exception it is also handled correctly
  throw (Error('some unexpected error'));
});

imageQueue.process(function(job, done){
  // transcode image asynchronously and report progress
  job.progress(42);
  
  // call done when finished
  done();
  
  // or give a error if error
  done(Error('error transcoding'));
  
  // If the job throws an unhandled exception it is also handled correctly
  throw (Error('some unexpected error'));
});

videoQueue.add({video: 'http://example.com/video1.mov'});
audioQueue.add({audio: 'http://example.com/audio1.mp3'});
imageQueue.add({image: 'http://example.com/image1.tiff'});

A queue can be paused and resumed:

queue.pause().then(function(){
  // queue is paused now
});

queue.resume().then(function(){
  // queue is resumed now
})

A queue emits also some useful events:

queue.on('completed', function(job){
  // Job completed!
})
.on('failed', function(job, err){
  // Job failed with reason err!
})
.on('progress', function(job, progress){
  // Job progress updated!
})
.on('paused', function(){
  // The queue has been paused
})
.on('resumed', function(job){
  // The queue has been resumed
})

Queues are cheap, so if you need many of them just create new ones with different names:

var userJohn = Queue('john');
var userLisa = Queue('lisa');
.
.
.

Queues are robust and can be run in parallel in several threads or processes without any risk of hazards or queue corruption. Check this simple example using cluster to parallelize jobs accross processes:

var 
  Queue = require('bull'),
  cluster = require('cluster');

var numWorkers = 8;
var queue = Queue("test concurrent queue", 6379, '127.0.0.1');

if(cluster.isMaster){
  for (var i = 0; i < numWorkers; i++) {
    cluster.fork();
  }
  
  cluster.on('online', function(worker) {
    // Lets create a few jobs for the queue workers
    for(var i=0; i<500; i++){
      queue.add({foo: 'bar'});
    };
  });
  
  cluster.on('exit', function(worker, code, signal) {
    console.log('worker ' + worker.process.pid + ' died');
  });
}else{
  queue.process(function(job, jobDone){
    console.log("Job done by worker", cluster.worker.id, job.jobId);
    jobDone();
  });
}

Useful patterns

####Message Queue

Bull can also be used for persistent messsage queues. This is a quite useful feature in some usecases. For example, you can have two servers that need to communicate with each other. By using a queue the servers do not need to be online at the same time, this create a very robust communication channel:

var Queue = require('bull');

// If we are server one, we will use queueOne for sending and queue two for
// receiving.
  
var sendQueue = Queue("server one message queue", 6379, '127.0.0.1');
var receiveQueue = Queue("server two message queue", 6379, '127.0.0.1');

// we can send any JSON stringfiable data
sendQueue.add({msg: 'this is a test message'});

// And receive as well
receiveQueue.process(function(msg, msgDone){
  console.log('Received message from server two: %s', msg);
  msgDone();
});

####Returning job completions

A common pattern is where you have a cluster of queue processors that just process jobs as fast as they can, and some other services that need to take the result of this processors and do something with it, maybe storing results in a database.

The most robust and scalable way to accomplish this is by combining the standard job queue with the message queue pattern: a service sends jobs to the cluster just by opening a job queue and adding jobs to it, the cluster will start processing as fast as it can. Everytime a job gets completed in the cluster a message is send to a results message queue with the result data, this queue is listened by some other service that stores the results in a database.

##Documentation

Reference

###Queue(queueName, redisPort, redisHost, [redisOpts])

This is the Queue constructor. It creates a new Queue that is persisted in Redis. Everytime the same queue is instantiated it tries to process all the old jobs that may exist from a previous unfinished session.

Arguments

    queueName {String} A unique name for this Queue.
    redisPort {Number} A port where redis server is running.
    redisHost {String} A host specified as IP or domain where redis is running.
    redisOptions {Object} Optional options to pass to the redis client.

#### Queue##process(function(job, done))

Defines a processing function for the jobs placed into a given Queue.

The callback is called everytime a job is placed in the queue and provides an instance of the job and a done callback to be called after the job has been completed. If done can be called providing an Error instsance to signal that the job did not complete successfully.

Arguments

    jobName {String} A job type name.
    cb {Function} A callback called for every job of the given name.

#### Queue##add(data, opts)

Creates a new job and adds it to the queue. If the queue is empty the job will be executed directly, otherwise it will be placed in the queue and executed as soon as possible.

Arguments

  data {PlainObject} A plain object with arguments that will be passed
    to the job processing function in job.data.
  opts {PlainObject} A plain object with arguments that will be passed
    to the job processing function in job.opts
  returns {Promise} A promise that resolves when the job has been succesfully
    added to the queue (or rejects if some error occured).

#### Queue##count()

Returns a promise that returns the number of jobs in the queue, waiting or paused. Since there may be other processes adding or processing jobs, this value may be true only for a very small amount of time.

Arguments

  returns {Promise} A promise that resolves with the current jobs count.

#### Queue##empty()

Empties a queue deleting all the input lists and associated jobs.

Arguments

  returns {Promise} A promise that resolves with the queue is emptied.

### Job

A job includes all data needed to perform its execution, as well as the progress method needed to update its progress.

The most important property for the user is Job##data that includes the object that was passed to Queue##add, and that is normally used to perform the job.


#### Job##remove()

Removes a Job from the queue from all the lists where it may be included.

Arguments

  returns {Promise} A promise that resolves when the job is removed.

##License

(The MIT License)

Copyright (c) 2013 Manuel Astudillo manuel@optimalbits.com

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.