Theme Colors and Mode Revert to Default at Runtime
Closed this issue · 1 comments
Saberpeep commented
Describe the bug in detail:
Any custom values for AudioLink theme colors and theme mode dropdown revert to defaults at runtime.
Provide steps/code to reproduce the bug:
- Add AudioLink prefab and controller prefab to your scene.
- Change theme colors and/or mode in the inspector on the AudioLink script.
- Either build and test or enter play mode with ClientSim.
- Observe that the mode dropdown has been set back to ColorChord, and the theme colors have reverted to the default yellow, blue, red, green.
Expected behavior:
The theme colors and mode should retain the values set in the inspector before entering play mode.
Additional Information:
Tested with release 0.3.2
I was going to make a pull request; but in fixing it I managed to break sync for late joiners and I'm not well versed enough in U# networking to fix it myself. So I decided to just make an issue report instead.