Figure out the meaning of the unknown bytes in keyframe headers
Opened this issue · 2 comments
Zero3 commented
According to the wiki, keyframe headers look as follows:
03 XX XX XX // Timestamp, in seconds, as float
XX 02 00 00
00 61 00 00
00 00 00 00
We should try to figure out what the remaining bytes (that is, everything but the timestamp) mean. The initial 03 is probably either a magic number, a version number or a packet type identifier.
jaagupkymmel commented
Maybe one of these refers to map ID or something? I can only test against featured games right now, which are all played on the same map. If someone could populate parser-spec repo, that would be great!
akuseru commented
They don't (refer to map ID)