loldevs/leaguespec

Figure out the meaning of the unknown bytes in keyframe headers

Opened this issue · 2 comments

According to the wiki, keyframe headers look as follows:

03 XX XX XX // Timestamp, in seconds, as float
XX 02 00 00
00 61 00 00
00 00 00 00

We should try to figure out what the remaining bytes (that is, everything but the timestamp) mean. The initial 03 is probably either a magic number, a version number or a packet type identifier.

Maybe one of these refers to map ID or something? I can only test against featured games right now, which are all played on the same map. If someone could populate parser-spec repo, that would be great!

They don't (refer to map ID)