loot/oblivion

Oblivion Character Overhaul Patches

DissidentRage opened this issue · 7 comments

Petitioning to add this to the LOOT recommendation messages whenever affected plugins are loaded in tandem with the Oblivion Character Overhaul version 2 (Oblivion_Character_Overhaul.esp):

  • Horse Armor DLC
    • DLCHorseArmor.esp
  • Mehrunes' Razor DLC
    • DLCMehrunesRazor.esp
  • Orrery DLC
    • DLCOrrery.esp
  • Thieves' Den DLC
    • DLCThievesDen.esp
  • Knights of the Nine DLC
    • Knights.esp
  • Unofficial Oblivion Patch & Shivering Isles Patch
    • Unofficial Oblivion Patch.esp
    • Unofficial Shivering Isles Patch.esp
  • Kvatch Rebuilt
    • Kvatch Rebuilt.esp

The recommendation would be to install the relevant plugin(s) from Compatibility Patches for nuska's Oblivion Character Overhaul (v2) or Oblivion Character Overhaul v2 - Unofficial Patch.

Oblivion Character Overhaul v2 - Unofficial Patch seems like the better option since It's more up to date.
But it does require all the DLC and unofficial patches.

The only way to tell the difference betweem the two files is CRC.
Oblivion_Character_Overhaul.esp 0x5B7D8F89 Original
Oblivion_Character_Overhaul.esp 0x5164E7AA Unofficial Patch v1.2

So maybe as an update patch message, and only show the nuska's OCO patch messages if the original file is present.

Compatibility Patches for nuska's Oblivion Character Overhaul (v2)

OCO_UOP_USIP_Patch.esp
OCO_DLCHorseArmor_Patch.esp
OCO_DLCOrrery_Patch.esp
OCO_DLCMehrunesRazor_Patch.esp
OCO_DLCThievesDen_Patch.esp
OCO_KnightsOTN_Patch.esp

It might be easier to add the patch messages to the DLC files, instead of Oblivion_Character_Overhaul.esp.


OCO_KvatchRebuilt_Patch.esp is already included in Kvatch Rebuilt.esp metadata.

  - name: 'Kvatch Rebuilt.esp'
    url: [ 'https://www.nexusmods.com/oblivion/mods/15412' ]
    msg:
      - <<: *patch3rdParty
        subs:
          - 'Oblivion Character Overhaul v2'
          - '[Compatibility Patches for nuska''s Oblivion Character Overhaul (v2)](https://www.nexusmods.com/oblivion/mods/46249)'
        condition: 'active("Oblivion_Character_Overhaul.esp") and not file("OCO_KvatchRebuilt_Patch.esp")'

It seems like you don't need patches for OCOv2, if you have all the newest bash tags applied to UOP. Actors.RecordFlags is an important new bash tag so that you're pretty much set without an unofficial OCOv2 patch.

It seems like you don't need patches for OCOv2, if you have all the newest bash tags applied to UOP. Actors.RecordFlags is an important new bash tag so that you're pretty much set without an unofficial OCOv2 patch.

Yeah, it seems that way, there are some bad references and changes in Compatibility Patches for nuska's Oblivion Character Overhaul (v2)

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Also worth mentioning Oblivion Character Overhaul Cleaned - OCO Cleaned, which removes the bogus edits to NPC stats and attributes that were done automatically by the Construction Set when editing NPCs.

Also worth mentioning Oblivion Character Overhaul Cleaned - OCO Cleaned, which removes the bogus edits to NPC stats and attributes that were done automatically by the Construction Kit when editing NPCs.

Added a message for it in #427.

I could upgrade it to a warning, the message for Oblivion Character Overhaul Cleaned - OCO Cleaned is only a note at the moment.

About OCOv2 related stuff, there is this OCOv2 - Mages Guild Quests and Fighters Guild Quests Patch which OCOv2 users would probably want to use.

The orc faces are very deformed otherwise when using OCOv2.

Although David Brasher does not respond to any more messages as per his 'About' section on Nexus, he said that modifications are OK in general with credit given:

In general, people have permission to modify and distribute my files so long as they give credit to the original authors in their documentation.